Secrets API Specification
Secrets 0.1
StefWalterGNOME Keyring Developerstef@memberwebs.comMichaelLeupoldKWallet Developerlemma@confuego.org2008-2009The Secrets API AuthorsAPI DocumentationIntroductionThe Secrets API allows client applications to store secrets securily in a
service running in the user's login session. The secrets are usually stored in an encrypted manner by the service. The
service may need to be unlocked and/or authenticated by the user before the
secrets become available for retrieval by client applications.The Secrets service stores a secret along with a set of lookup attributes.
The attributes can be used to lookup and retrieve a secret at a later date. The
lookup attributes are not treated as secret material, and the service may choose
to not encrypt attributes when storing them to disk.SecretsA secret is something an application wishes to store securely. A good example
is a password that an application needs to save and use at a later date.Within this API a secret value is treated as an array of bytes. It is
recommended that a secret consist of user readable text, although this API has
no such requirement.Applications wishing to store multiple values as part of a single secret, may
choose to use a textual format to combine these values into one. For example, the
'desktop' key file format, or XML or another form of markup.Secrets may be encrypted when transferred
to the client application and vice versa.The Secret structure encapsulates
a secret value along with it's transfer encryption parameters.Collection and ItemsEach secret is stored together with
lookup attributes and a label. These together
form an item.A group of items together form a
collection.
A collection is similar in concept to the terms 'keyring' or 'wallet'.Collections and items are represented as DBus objects, and each have their own
object paths. The object path of a collection or item should not change for it's lifetime,
under normal circumstances.It is strongly recommended that client applications use
lookup attributes to find items rather than
recording the object path of a stored item. This allows maximum interoperability.An item or a collection may be initially in a locked state. When in a locked
state the item or collection may not be modified in any way, and the secret may not
be read. Client applications that require access to the secret of a locked item, or
desire to modify a locked item, should unlock it before use.The service must prevent locked collections or items from modification. On
such an invalid access the
IsLocked
error should be raised.Client applications without special requirements should store in the default
collection. Use the
DefaultCollection
property on the Service interface to determine the default collection. In addition
the default collection is always accessible through a
specific object path.Client applications with special needs can create a new collection by calling the
CreateCollection()
method on the Service interface. A client application must have
opened a session before a collection can be created. The A collection may be marked as private on creation. A private collection and the
items within it may only be unlocked by the application that created the collection.
Service implementors may choose not to implement this feature and should ignore the
private argument when
creating a collection.
Client applications that demand this feature, should check the the
Private property
after creating a collection to see if the request for a private collection was ignored.A collection can be deleted by calling the
Delete()
method on the Service interface. A client application must have
opened a session before a collection can be created.
However the collection does not need to be unlocked. In addition private collections can
be deleted by any application.Lookup AttributesAttributes can and should be stored with a secret to facilitate lookup
of the secret at a later date.An attribute constists of a name, and a value. Both parts are simple
strings.The service may have additional requirements as to what can be present
in an attribute name. It is recommended that attribute names are human
readable, and kept simple for the sake of simplicity.During a lookup, attribute names and values are matched via case-sensitive
string equality.It's important to remember that attributes are not part of the secret.
Services implementing this API will probably store attributes in an unencrypted
manner in order to support simple and effecient lookups.SessionsA session is established between a client application and a service. A session
is used to unlock items and collections when necessary. It is also used to
negotiate encryption of transferred secrets
between the client application and the service.A session is established by calling the service's
OpenSession()
method. Once established, a session is bound to calling application's connection to
the DBus session bus. Generally only one session can be established per client
application. Calling OpenSession() a second time results in an
AlreadyExists
error.A session is closed when the client application disconnects from the DBus
session bus. Alternatively the client application can call the
Close()
method on the session interface. Once a session is closed all session specific
negotiations and authentication should be dropped by the service.Transfer of SecretsSince this is a D-Bus API, the data in all method calls and other accesses
in this API will go through multiple processes, and may be cached arbitrarily
by the OS or elsewhere.The Secrets API has provision to encrypt secrets while in transit between
the service and the client application.The encryption is not envisioned to withstand man in the middle attacks, or
other active attacks. It is envisioned to minimize storage of plain text secrets
in memory and prevent storage plain text storage of secrets in a swap file or other
caching mechanism.Many client applications may choose not to make use of the provisions to
encrypt secrets in transit. In fact for applications unable to prevent their own
memory from being paged to disk (eg: Java, C# or Python apps), transfering
encrypted secrets would be an excersize of questionable value.This API was desigened by GNOME and KDE developers with the goal of having
a common way to store secrets. It's predecessors are the desktop specific APIs
used by GNOME Keyring and KWallet.Negotiation of AlgorithmsIn order to encrypt secrets in transit, the service and the client
application must agree on an algorithm, and some algorithm specific
parameters (eg: a key).The client application opens a session
with the service, and then calls the
Negotiate() method on that session. The algorithms argument to the
Negotiate() method specifies a set of algorithms to be used together for
key agreement and encryption. The other arguments are algorithm specific.If a service does not support a specific set of algorithms, a
NotSupported
error is returned, and the client is free to try another set of algorithms.
The plain algorithm is almost always supported.An algorithm may require that the Negotiate() method is called multiple
times in succession to be complete. Each iteration transfers algorithm specific
data back forth between the service and the client.Once an algorithm has been negotiated, it is used for all transfer of secrets
between the service and the client application in both directions. Algorithm
specific parameters may be transfered with each
secret.Algorithm: plainAlgorithm string: plain
Negotiate input: empty string
Negotiate output: empty string
Secret parameter: empty stringThe plain algorithm does no encryption whatsoever.It is strongly recommended that a service implementing this API support
the plain algorithm.Algorithm: dh-ietf1024-aes128-cbc-pkcs7Algorithm string: dh-ietf1024-aes128-cbc-pkcs7
Negotiate input: client dh pub key as an array of bytes
Negotiate output: service dh pub key as an array of bytes
Secret parameter: 16 byte AES initialization vector.TODO: DocumentAuthentication or UnlockingSome items and/or collections may be marked as locked by the service.
The secrets of locked items cannot be accessed. Locked items or collections
cannot be modified by the client application.In order to unlock an item or collection a
session is established by the client application,
and the
BeginAuthenticate()
method is called with one or more DBus object paths of items or collections. The
BeginAuthenticate() method is asynchronous and may return before the item is
actually unlocked.The service will then unlock the item or collection, perhaps by prompting the
user for a password, or it could require use a hardware token of some sort.After the service tries to unlock an item or collection, whether successfully
or unsuccessfully, the
Authenticated
signal on the session interface is emitted.The client application may, but is not required to, call the
CompleteAuthenticate()
method. One or more DBus object paths of items or collections that BeginAuthenticate()
was previously called with, can be passed in. The CompleteAuthenticate() returns the
items that were successfully authenticated. In addition if the unlock process is not
yet complete for some items or collections, the service should stop trying to ask the
user to unlock or authenticate them.It's up to the service whether to unlock items individually, or collections as a
whole. The client application should act as if it must unlock each item individually.A service may upon unlocking a collection, unlock all items in that collection. If
a service is not able to unlock an item individually, it should treat a request to unlock
an item as a request to unlock the connection that the item is in. The Authenticated signal
should however still be emitted for the individual items that were requested to be unlocked.A service may choose to authenticate items or collections just for a single client
application. Alternatively the service may choose to allow any client application to access
items or collections authenticated by a single client application. A client application
should always be ready to call BeginAuthenticate() the secrets it needs, or objects it must
modify. It must not assume that an item is already unlocked for whatever reason.What's not included in the APIA service may implement additional DBus interfaces for further capabilities not
included in this specification. Password management applications or other narrowly
focused tools should make use of these when necessary.This specification does not mandate the use of master passwords to lock a
collection of secrets. The service may choose to implement any method for authenticating
secrets.This specification does not mandate any form of access control. The service may
choose to allow certain applications to access a keyring, and others.[TODO: complete]Notes for Service Implementors[TODO: complete]D-Bus API ReferenceObject PathsThe various DBus object paths used with the Secrets API are designed to be human
readable but not displayed to the user. The object path of an item or collection should
not change for its lifetime, under normal circumstances./org/freedesktop/SecretsThe object path for the service./org/freedesktop/Secrets/collection/xxxxThe object path for a collection, where xxxx represents a
possibly encoded or truncated version of the initial label of the collection./org/freedesktop/Secrets/collection/xxxx/iiiiThe object path for an item, where xxxx is the collection (above)
and iiii is an auto-generated item specific identifier./org/freedesktop/Secrets/session/ssssThe object path for a session, where ssss is an auto-generated
session specific identifier./org/freedesktop/Secrets/defaultThe default collection for client applications to store secrets is available under
this object path in addition to its real object path (above).org.freedesktop.Secrets.Collection Interfaceorg.freedesktop.Secrets.Collection InterfaceCollection of items